3d graphics 101 (geometry)

3D Graphics 101 (Geometry)

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3D e-Learning for Individuals and Educators

Learn the core fundamentals of 3D Graphics

Pre-requisites: 3D Anatomy 101 (recommended)
Description: Learn the core fundamentals of 3D Graphics
Difficulty: Beginner
Duration: 13 Lessons (approx)
Assignments: 2 modelling tasks
Exam: 1
Software: 3D Model Builder (Geometry Pack)
Available for: Any Windows PC, "netbook" (XP) or Mac (OSX)
Delivery: On-line (or contact us for off-line content)

Learning Outcomes
* All 3D graphics systems draws objects using triangles
* 3 points in 3D space are required to draw 1 triangle
* 3D graphics systems can draw triangles in strips
* Triangle strips are the most efficient drawing method
* 3D triangles have a "front face" and a "back face"
* All flat and curved 3D surfaces are "skinned" using triangles

Skill Outcomes
* Ability to define and manipulate points in 3D space
* Ability to construct complex shapes using points
* Ability to "skin" complex shapes using triangles
* Ability to create

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